#ifndef MOVINGANIMATOR_H
#define MOVINGANIMATOR_H

#include "Animator.h"
#include "Sprite.h"
#include "MovingAnimation.h"

class MovingAnimator : public Animator {
	Sprite*	sprite;
	MovingAnimation* anim;

	public:
	void Progress(timestamp_t currTime);
	void Start(Sprite* s, MovingAnimation* a, timestamp_t t);
	MovingAnimator (void);
	~MovingAnimator(){}
};

#endif
